• C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版    [复制链接]

    C4D汉化插件 2019-03-23 13:25 发布

    版权归原作者所有,禁止商业使用。
    C4D插件
    插件名称: SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac
    作用分类: 渲染器 » Arnold » 2.5x
    插件分类: 插件
    使用教程: 无教程
    支持版本: R18 R19 R20 
    支持语言: 英文 
    支持系统: PC MAC 
    出现位置: 插件菜单 材质通道 标签菜单 渲染设置 其他 
    版权信息: 转载
    来源信息: http://www.qe123ovhfr.top/
    纠错反馈: 1群179731945,2群387065337 , 3群 143466405 , 4群 374016439
    检索码: CN201903231324

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    C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版
    不再支持C4D R17,增加支持C4D R20,如果安装后C4D 打不开,请先卸载插件,然后把C4D更新到最新版本,最后重新安装插件即可
    新功能:
    • GPU rendering (BETA)
    • GPU rendering from the command line
    • Pre-populate GPU cache
    • Visible lights
    • Improved random-walk SSS
    • MaterialX export
    • Added matrix_interpolate shader
    • Anisotropy controls for coat in standard_surface shader
    • Added include_graph operator
    • Added denoise_albedo built-in AOV
    性能提升:
    • Improved skydome sampling
    • Improved adaptive sampling
    • Smart opaque: built-in shaders now set the Opaque flag automatically based on whether or not the shader settings would require disabling the opaque flag on the object to render correctly.
    • Improved bump and normal mapping
    • Instantaneous shutter option: This new option in the motion blur render settings now keeps motion keys and only sets the camera ray times to be equal to the reference time. Use this with
    • motion vectors instead of setting shutter intervals to zero.
    • Support for negative transmission extra roughness in standard_surface shader
    • Added time mode in ramp shaders: The ramp and ramp_rgb shaders now have an additional time mode that computes the input based on the current time and the camera’s start and end
    • shutter interval.
    • Use implicit UVs added to the ramp_rgb shader
    • Append frame number to the driver path automatically
    • Added volume scattering to the shape visibility flags
    • Expose autobump visibility
    • Expose ignore list in the render settings
    • Assign operator network to procedurals
    Bug修复:
    • Polygon selection does not work when the name has unicode characters in it
    • Problem with special character in the uv_transform UV set name
    • Wrong bump mapping with custom projection
    • Bump mapping is too soft when UVs are tiled in the texture tag. Note that the look has changed following this fix and now it is (correctly) stronger when a custom UV projection or tiles are
    • set in the texture tag.
    替换XX步骤:
    • 打开替换文件夹,拷贝ai.dll到
      1.MAXON\CINEMA 4D R20
      2.MAXON\CINEMA 4D R20\plugins\C4DtoA\arnold\bin

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    全部评论316

    • First
      First 2019-3-23 13:47:28
      阿诺德一统天下!!!!!!!!!!
    • 867184808
      867184808 2019-3-23 15:01:01
      阿诺德一统天下!!!!!!!!!!
    • sukin650
      sukin650 2019-3-23 15:34:10
      阿诺德一统天下!!!!!!!!!!
    • uifiyuan
      uifiyuan 2019-3-23 18:06:37
      阿诺德一统天下!!!!!!!!!!
    • 脚下一滑
      脚下一滑 2019-3-23 19:27:10
      阿诺德一统天下!!!!!!!!!!阿诺德一统天下!!!!!!!!!!

    • gy610
      gy610 2019-3-23 21:24:52
      阿诺德一统天下!!!!!!!!!!
    • wpy001
      wpy001 2019-3-23 22:37:28

      阿诺德一统天下!!!!!!!!!!
    • 规格vhj
      规格vhj 2019-3-24 11:27:18

      阿诺德一统天下!!!!!!!!!!
    • 高疼痛
      高疼痛 2019-3-24 13:18:45
      阿诺德一统天下!!!!!!!!!!
    C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版 
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